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Wildcat Community

Our Episcopal Identity

School Worship

Creative, inclusive, and drawing fully upon the liturgical resources of The Episcopal Church, worship is a regular part of school life for all faculty and students.

Community Life

Reflection, prayer, and matters of the spirit are honored and cultivated and the physical, mental, and emotional health of all are supported and nurtured.

Religious Study

Meaningful, academically substantive, and age-appropriate; and in teaching the Christian tradition, fosters dialogue with other faith traditions.

Social Justice

Equity, justice, and a just society throughout the life of the school; the embracing and honoring of diversity; and the inclusion of community service and service learning into the life of the school.

Technology

Episcopal Collegiate School encourages innovative use of technology to support learning and to develop critical thinking skills and global connections.The faculty members accept, innovate, and persevere in the creative and responsible use of technology.

The administration and technology integration staff support students, parents and faculty with access, training and facilities.The students develop collaborative and analytical skill sets through relevant technology-based learning experiences.

Episcopal Collegiate School views technology as an instrument to increase student learning and strives to seamlessly weave its use into the daily classroom routine. We are committed to providing an environment that recognizes the shifts in literacy, information, learning and innovation and bring all learners’ up-to-date access and resources. Students in grades PreK-1 have access to iPad carts while students in grades 2-5 have access to grade-level computer carts. Our students in grades 6-8 are provided with a Surface tablet and our students in grades 9-12 are part of our BYOD program. Additionally, we are piloting a new Exploratory Design program in our Middle School as well as developing design labs. Our commitment is based on our understanding that technology is and will continue to be an integral part of educating every student.

Technology in the Classroom

Augmented Reality: 6th Grade Life Science

During their study of The Frog Scientist, a book in the Scientist in the Field series written by Pamela S. Turner, students were assigned to collaborative teams and asked to deepen their understanding of a concept or idea found in the book and create a video production. Student productions ranged from documentaries, Public Service Announcements, commercials, news broadcasts, and even a cooking show. To display and share their finished products with the larger community, students used the augmented reality app, Aurasama to “overlay” their videos into the pages of the book.

Sketchup a Museum: 6th Grade World History

As a culminating project, students designed and built a museum using Google Sketchup. This software allows students to create three-dimensional replicas of structures and fill the gallery walls with images depicting important events, people, places, and culture. Finally, students use the screencasting program, Screencast O’Matic to create a walking tour of their museum complete with recorded descriptions highlighting the significance of the images chosen for the gallery.

Wildcat Weather Report: 7th Grade Earth Science

During their study of weather, students charted and researched current weather patterns to use in the creation of the Wildcat Weather Report. They were tasked with not only giving an accurate weather report, but were also asked to create the background images depicting the seven day forecast and national weather map. Students took on the role of reporter, producer and camera operator during production and used the images in post-production as they edited their green screen footage and overlaid the images.

Backlot Arkansas: 8th Grade American History

The 8th Grade Capstone experience allows students to choose a topic of interest or passion in Arkansas history, embark on a sustained research effort, and study the documentary film genre to create an original documentary film. Students are not only asked to master the video editing software MovieMaker, but also connect their research to a larger theme and provide historical context during their storytelling. The project culminates with a film festival to recognize outstanding effort.

Sports Illustrated: Upper School Physics

During this project, students choose a sport or physical activity and create a Sports Illustrated style magazine highlighting the Physics behind these activities. Students begin the project by researching and creating their own illustrations of the Physics concept and composing an accompanying article. Students then create a video of the concept at work complete with a recorded description. Finally, the students produce and edit their magazine using the online magazine platform Joomag.

Biology at Work: Upper School Biology

During a culminating project, students look for ways in which the study of Biology reaches beyond the scientific community. Students are free to follow interests and passions in this pursuit and final products are as varied as the topic choices. One example is 9th grader, Lauren Miller’s final product. Lauren was interested in how the medical community is using the technological advancements of 3D printing. She specifically researched the creation of prosthetic ears, designed and then printed a replica of a prosthetic ear.

Discovering Our Roots: Upper School English

During their senior year, students embark on a very different type of research project. Students begin by interviewing family members about their family’s history and heritage. As interesting facts and stories emerge from these interviews, students focus on a particular person, place or event that is significant. In addition to writing an essay, students study the art of documentary filmmaking and produce and edit a film.

Exploratory Design

During the 2016-2017 school year, Episcopal Collegiate School will pilot a new program that combines technology, engineering and design thinking to support the core curriculum. This course will be offered to all incoming 6th graders as an elective and as a semester requirement for 7th and 8th grade students. Students will be placed on collaborative teams and asked to create innovative solutions for real-world design and engineering challenges. These design challenges will allow students to explore 3D design and fabrication, programming, circuitry, and robotics in combination with content and skills addressed in the core curriculum.

The courses will be held in the Design Lab, which will provide students with the equipment and space to think critically and creatively. Additionally, the Design Lab will be open during select mornings and afternoons for students and faculty to work on projects of their choosing or learn more about the tools provided in the space.

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